Archive for August, 2009

Listen to the podcast of our big nerdy 3D Internet design program

August 25th, 2009
Rezzables RightAsRain Rimbaud and his fleshy avatar Jon Himoff.

Rezzable's RightAsRain Rimbaud and his fleshy avatar Jon Himoff.

Creating great public spaces in Second Life and other virtual worlds requires bending the rules of real-life architecture and adding a little bit of magic. Buiders want to create theaters, business areas, entertainment exhibits and other places that capture visitors’ imaginations and make them want to come back again and again.

Two of the best builders in Second Life shared their secrets with us:

Jon Himoff is CEO and founder of of Rezzable, which built the Greenies in Second Life, as well as the King Tut exhibit on Heritage Key.

And John Jainschigg of ZiffDavisEnterprise created a variety of areas for real-life businesses in Second Life.

Jon and John talked about getting around the technical limitations of Second Life, the difficulty of finding business models that work, and the outlook for virtual worlds five years in the future and beyond.

Listen and enjoy:

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Watch the video of our big nerdy Second Life design discussion

August 16th, 2009

What makes a great public area in Second Life, or OpenSim, or any virtual world? How do you create a theater, corporate build, or exhibit that people find useful and enjoyable and will want to return to again and again?

I discussed those issues with two of the best authorities on the subject in Second Life: John Jainschigg, aka John Zhaoying in Second Life, is exec director of the Internet and Community Labs at ZiffDavisEnterprise, and head of the advisory board at World2Worlds, which provides the venue and recording support for Copper Robot. And Jon Himoff, aka RightAsRainRimbaud in Second Life, is CEO and founder of Rezzable, which built some of the best entertainment areas in Second Life, including the Greenies sim and the Heritage Key King Tut Exhibit on OpenSim.

We had some great comments from the audience during the panel, most of which I have to admit I couldn’t follow because my multitasking skills aren’t up to participating in separate, parallel voice and text discussions. However, I hope we can continue the discussion right here in the comments area, below.

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P.S. This is a new blog installation and I haven’t had a chance to give the comments a workout. Please shoot me an e-mail at mitch@wagmail.com if you spot any bugs. And if you include the words “Copper Robot” in the subject line, I’ll see your e-mail faster.

Creating great public areas on the 3D Internet

August 16th, 2009

Jon Himoff or Rezzables, who will be a guest on tonight’s big, nerdy Second Life architecture episode, gets the discussion rolling with a discussion on the Rezzables blog:

Virtual World Design Notes — Virtual Experience (VX) is Key

  • Visually Impressive = the big scene, surprising, lots of details, not necessarily photo-realistic, but full of meaningful details
  • Media Rich = sounds, music, video, slideshows, web content, dynamic data representations
  • Interactive = things a user can touch, interact with
  • Shared Experience = what can be done in small to larger groups and is essentially more fun than doing alone
  • Linear Path = some set of stories, content that a user can follow in a sequence
  • Random Discovery = err, well the magic dust of something that make you go “oooooo”
  • Foundation = core stuff that support the user visits

Read the rest, and join Jon and ZiffDavisEnterprise’s John Jainschigg for our interview tonight at 6 pm PT. More details here.

Listen to our Great Recession conversation with “Bailout Nation” author Barry Ritholtz

August 11th, 2009

Barry Ritholtz is author of the book Bailout Nation: How Greed and Easy Money Corrupted Wall Street and Shook the World Economy. He blogs at The Big Picture, and offers quantitative investment analysis through his firm, FusionIQ.

We talked about the Great Recession we’re now in—how we got here through a culture of government bailouts, foolish de-regulation, and shortsighted greed, as well as the outlook for pulling out and returning to prosperity.

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I actually found the conversation somewhat encouraging. A few months ago, I was panicky that we were on the verge of a collapse like the Weimar Republic or the Soviet Union. Money and cash would be worthless, you’d have to carry a wheelbarrow full of $100 bills to buy a taco, and government and social order would collapse. I have very few skills to offer in a world like that; I’m not a warrior or a doctor. I can’t even drive a nail. When Mad Max is battling the roving barbarian Army, I’d still be hunkered down in my home office, crafting the perfect, pithy tweet to encapsulate the situation.

According to Barry, things aren’t all that bad. The Great Recession has given way to just another recession—in other words, we can celebrate because the horrible news is now merely bad. We’ll continue to be in a recession until 2013 or so. Our children and grandchildren will curse our names for the hundreds of billions of dollars we’ve wasted on bailouts, which they’ll have to pay back. Otherwise, life will go on as before, and I can go back to worrying about important things, such as whether to buy a new iPhone now or hold out for the next model.

We covered a lot of ground with Barry; he’s smart and articulate. Listen, enjoy, and learn.

Join us for our big nerdy Second Life design discussion

August 10th, 2009

Next on Copper Robot: Designing great public spaces in Second Life.

When: Sunday, August 16, 6 pm PT

Where: The lovely Seaside Theater, World2Worlds Island in Second Life, or watch the live video on the Web.

Guests: John Jainschigg, Exec Director of the Internet and Community Labs at ZiffDavisEnterprise, and head of the advisory board at World2Worlds. He’s John Zhaoying in Second Life. World2Worlds is a full-service virtual worlds solution provider whose rap-sheet includes work for UBM, Intel, Microsoft, Cisco, Sun, IBM and ZiffDavisEnterprise. World2Worlds provides the venue for Copper Robot. John built the theater where we meet, and the island, and other successful business areas in Second Life.

Our other guest will be Jon Himoff, who’s RightAsRain Rimbaud in Second Life. He’s CEO and Founder of Rezzable, which built some of the best entertainment areas in Second life, including the Greenies sim and the Heritage Key King Tut Exhibit on OpenSim.

I’m having a little difficulty writing up a description for the next Copper Robot that conveys my excitement for the subject, because it’s a kind of weird and esoteric area. It has to do with the principles of designing great public spaces in Second Life—and, by extension, the emerging 3D Internet.

As people design spaces in Second Life and other virtual worlds for public use—including theaters and nightclubs and malls and gaming areas and digital urban downtowns—they’re inventing a new visual language, borrowing the principles of real-life architecture and Web design to make exciting new digital spaces.

Our guests are a couple of the best and most opinionated creators of public spaces in Second Life and other virtual worlds. John Jainschigg builds for business and John Himoff builds for entertainment uses. It’s sure to be a lively discussion. Hope to see you there.

Update 8/16: Jon Himoff got things started for tonight’s discussion with a post on the Rezzables’ blog.

Watch the video of our conversation with “Bailout Nation” author, blogger and investment adviser Barry Ritholtz

August 3rd, 2009

Barry was our guest on Copper Robot Sunday, we talked about the state of the economy. It’s bad—you heard it from me first. But according to Barry, it’s nowhere near as bad as I feared). We also talked about the culture of bailouts and foolish deregulation that got us into this mess.

We had a little audio problem about two-thirds to three-quarters of the way through the show, which resulted in several minutes of boring “can you hear me now.” Just get up and get a cup of coffee during that part, we got the problem resolved quickly and good conversation resumed afterward.

I’ll get to work editing the audio-only podcast this evening, and get it posted this week.

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